- #Texturepacker detect identical sprites for mac#
- #Texturepacker detect identical sprites update#
- #Texturepacker detect identical sprites android#
Internal modifications to prevent eventual conflicts between packs. NSpeedCoef = JPSprite.getObjectAnimationSpeedOverall ( hObject, nSubset, nEffectMap ) NScale = JPSprite.getComponentScaleOverall ( hComponent ) NSpeedCoef = JPSprite.getComponentAnimationSpeedOverall ( hComponent ) To get the real values (including global speed/scale, components specific speed/scale, etc), new functions have been created: The functions getComponentScale, getComponentAnimationSpeed, and getObjectAnimationSpeed now return the value specific to the object/component. Fixed a bug with JPSprite.getComponentScale and JPSprite.getObjectScale, were not returning the right value. It currently allows you to know when an animation has finished. You can now define a delegate for a hud component or object animation. tObjectAnimationFrame ( hObject, nSubset, nEffectMap, nFrame, bAddRandomDelay ) The following functions where not referenced into the extension plugin: Fixed a bug with animation (the last frame was not displayed)
#Texturepacker detect identical sprites android#
Fixed an issue on Android with the function tObjectSprite Fixed an issue with bFlipX for function tObjectSprite ( hObject, sSprite, bFlipX, bFlipY, kResizeMode ) nScale = JPSprite.getGlobalObjectsScale ( ) nScale = JPSprite.getGlobalComponentsScale ( ) nScale = JPSprite.getObjectScaleOverall ( hObject, nSubset, nEffectMap )
nScale = JPSprite.getObjectScale ( hObject, nSubset, nEffectMap ) tObjectScale ( hObject, nSubset, nEffectMap, nScale ) New functions, added scale support for objects and additional scale options for both objects and HUD components: When not set, default scale option is now always JPSprite.kResizeModeFull
#Texturepacker detect identical sprites update#
Fixed a few bugs related to the previous major update related to sprites scale tIndexesToUpdate, nUpdateCoef = JPSprite.helpMeUpdateMySprites ( nSpriteCount ) It shows the core features of JPSprite and its optimisation system. The paid version adds support for sprite animation engine and enables the optimisation features.Ī tutorial about JPSprite and Texture packer is now available.Ī new sample is available for JPSprite. Half of the features of the pack are now available for free! This is everything that is not related to sprites animation, such as atlas setup, static sprites loading etc. When kResizeModeNone is set, the component "aspect ratio invariant" property is not updated anymore. Animations are not computed in the tupAtlas function anymore. New function puteAnimation ( ), allowing to detect animations having sprites in different atlasses. Now uses a user token instead of an email to activate
#Texturepacker detect identical sprites for mac#
Plugin API compiled for Mac and Linux in addition to Windows : it will provide API completion in the Script module in ShiVa Editor for each of these operating systems.